Difference between revisions of "Crystalmoonkeep Design"

From AgentCubes
Jump to navigation Jump to search
imported>Andri
imported>Andri
m (Reverted edits by Andri (talk) to last revision by Loon911)
 
Line 5: Line 5:
 
== Extensions  ==
 
== Extensions  ==
  
*You could design a multi-layer maze out of these pieces to find the gold!  
+
*You can make more levels and or make enemy's.
*You can make more levels (in new worlds) or add enemies in the different levels.  
+
*You could also make a maze to find the gold!  
 
+
*Or you can do anything you want using Tim Henderson design.
  
 
[[Category:AgentCubes_Design]]
 
[[Category:AgentCubes_Design]]

Latest revision as of 16:54, 19 March 2012

Crystalmoonkeep.png

Project by Tim Henderson to showcase some of the built-in textures. It only works in first-person mode, so simply select the main character (Player), put the game in first-person camera, and navigate around to explore the rooms.

Extensions

  • You can make more levels and or make enemy's.
  • You could also make a maze to find the gold!
  • Or you can do anything you want using Tim Henderson design.