Difference between revisions of "See-a Condition"

From AgentCubes
Jump to navigation Jump to search
imported>Andri
imported>Corrina
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[image:See-a-condition.png|150px]]
+
[[Image:See a condition.png|150px|See a condition.png]]  
  
[[image:See-a-condition-additional-params.png|150px]]
+
[[Image:See a condition additional params.png|150px|See a condition additional params.png]]  
<table cellpadding="10" cellspacing="0" border="0" width="100%">
 
<tr>
 
<td align="left" valign="top" width="80"><b>Definition:</b></td>
 
<td align="left" valign="top" width="100%">The <strong>See-A</strong> condition checks if the agent at the cell indicated by the [[Direction parameter]] is of the class specified in the [[Agent Class Name parameter]]. If the cell in the indicated direction contains an agent of the specified class, the See-a condition is true. Otherwise, the condition is false. In contrast to the [[See Condition]], the See-a condition picks out all the shapes of a given agent. Use it to identify an agent regardless of the way it looks. </td>
 
</tr>
 
<tr>
 
<td align="left" valign="top" width="80"><b>Parameters:</b></td>
 
<td align="left" valign="top" width="100%">[[Direction parameter|direction]], [[Shape parameter|shape]] </td>
 
</tr>
 
<tr>
 
<td align="left" valign="top" width="80"><b>Optional Parameters:</b></td>
 
<td align="left" valign="top" width="100%">[[Layer parameter]]: the See condition can check to see if the specified shape exists in a layer other than the current layer the agent resides on.</td>
 
</tr>
 
  
<tr>
+
{| cellpadding="10" cellspacing="0" border="0" width="100%"
<td align="left" valign="top" width="80"><b>Example 1:</b></td>
+
|-
<td align="left" valign="top" width="100%"><b>same layer:</b>If the Tree agent in the Forest Fire simulation is currently a burning tree (i.e. sees itself as a burning tree shape), with a 50% chance (the die out probability for the fire) changes itself to a burnt tree, incremetns the burnt tree count (the simulation property called "Burnt_Trees") and calculates the percentage of burnt trees in the forest.
+
| align="left" valign="top" width="80" | '''Definition:'''
[[Image:See Condition Example.png|500px]]</td>
+
| align="left" valign="top" width="100%" |
</tr>
+
The '''See-A''' condition: checks if the agent at the cell indicated by the [[Direction parameter]] is of the class specified in the [[Agent Class Name parameter]].
  
<tr>
+
====== In contrast to the [[See Condition]], the See-a condition picks out all the shapes of a given agent. Use it to identify an agent regardless of the way it looks.  ======
<td align="left" valign="top" width="80"><b>Example 2: </b></td>
+
 
<td align="left" valign="top" width="100%"><b>different layer:</b>In its "remove above" method, if the Nebuchadnezzar agent in the 3D Matrix game sees a Matrix shame in the layer above it, it plays the Whip sound, removes the Matrix (erases the agent in the same x,y position, but the layer above it) and replaces it with a Hole agent.<BR>
+
|-
[[Image:See condition example 2.png|500px]]</td>
+
| align="left" valign="top" width="80" | '''Parameters:'''
</tr>
+
| align="left" valign="top" width="100%" |
</table>
+
[[Direction parameter|direction]]:&nbsp;''the direction to look for the target agent''
 +
 
 +
[[Agent Class Name parameter|agent class name]]:&nbsp;''the type of agent to look for''
 +
 
 +
|-
 +
| align="left" valign="top" width="80" | '''Optional Parameters:'''
 +
| align="left" valign="top" width="100%" | [[Layer parameter]]: ''the See-a condition can check to see if the specified agent exists in a layer other than the current layer the agent resides on.''
 +
|-
 +
| align="left" valign="top" width="80" | '''Example:'''
 +
| align="left" valign="top" width="100%" | If the Frog agent in the Frogger game sees a Truck agent to its left (no matter how the truck looks like), it will collide with it and plays a sound, changes to look like the dead frog, waits half a second, erases itself, decrements the Lives counter and broadcasts to the frog_generator to create a new Frog at the start. [[Image:See a condition example.png|500px|See a condition example.png]]
 +
|}
  
 
[[Category:AgentCubes_Conditions]]
 
[[Category:AgentCubes_Conditions]]

Latest revision as of 01:16, 21 April 2012

See a condition.png

See a condition additional params.png

Definition:

The See-A condition: checks if the agent at the cell indicated by the Direction parameter is of the class specified in the Agent Class Name parameter.

In contrast to the See Condition, the See-a condition picks out all the shapes of a given agent. Use it to identify an agent regardless of the way it looks.
Parameters:

directionthe direction to look for the target agent

agent class namethe type of agent to look for

Optional Parameters: Layer parameter: the See-a condition can check to see if the specified agent exists in a layer other than the current layer the agent resides on.
Example: If the Frog agent in the Frogger game sees a Truck agent to its left (no matter how the truck looks like), it will collide with it and plays a sound, changes to look like the dead frog, waits half a second, erases itself, decrements the Lives counter and broadcasts to the frog_generator to create a new Frog at the start. See a condition example.png