Difference between revisions of "Switch-To-First-Person-Camera Action"
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imported>Mike |
imported>Mike |
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− | [[Image: | + | [[Image:First person.png|150px 150px]] |
{| width="100%" cellspacing="0" cellpadding="10" border="0" | {| width="100%" cellspacing="0" cellpadding="10" border="0" | ||
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| width="80" valign="top" align="left" | '''Parameters:''' | | width="80" valign="top" align="left" | '''Parameters:''' | ||
| width="100%" valign="top" align="left" | <span>none</span><u><br></u> | | width="100%" valign="top" align="left" | <span>none</span><u><br></u> | ||
+ | |- | ||
+ | | width="80" valign="top" align="left" | '''Example:'''<br> | ||
+ | | width="100%" valign="top" align="left" | '''Close Ups:''' In a bird's eye view game one could use the '''switch to first person camera''' action in order to get a close up on some point if interest in your game or simulation.<br> | ||
|} | |} | ||
[[Category:AgentCubes_Actions]] | [[Category:AgentCubes_Actions]] |
Revision as of 20:52, 5 April 2012
Definition: | switch to first person camera action will switch to the first person camera of the agent who triggered this action. |
Parameters: | none |
Example: |
Close Ups: In a bird's eye view game one could use the switch to first person camera action in order to get a close up on some point if interest in your game or simulation. |