Difference between revisions of "First-person-view Condition"
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imported>Repenning |
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− | [[ | + | [[Image:First person view condition.png|150px|First person view condition.png]] |
− | + | {| cellpadding="10" cellspacing="0" border="0" width="100%" | |
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− | + | | align="left" valign="top" width="80" | '''Definition:''' | |
− | + | | align="left" valign="top" width="100%" | True if the world is in first-person camera mode. False if the world is in bird's eye camera mode. | |
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− | + | | align="left" valign="top" width="80" | '''Parameters:''' | |
− | + | | align="left" valign="top" width="100%" | none | |
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− | + | | align="left" valign="top" width="80" | '''Example:''' | |
− | + | | align="left" valign="top" width="100%" | If you want to program a cursor controlled character which can be controlled by the user in first person and bird's eye camera mode. You will likely need to differentiate in which camera mode you are to implement relative or absolute rotation. | |
− | + | |} | |
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[[Category:AgentCubes_Conditions]] | [[Category:AgentCubes_Conditions]] |
Latest revision as of 02:46, 20 April 2012
Definition: | True if the world is in first-person camera mode. False if the world is in bird's eye camera mode. |
Parameters: | none |
Example: | If you want to program a cursor controlled character which can be controlled by the user in first person and bird's eye camera mode. You will likely need to differentiate in which camera mode you are to implement relative or absolute rotation. |