Difference between revisions of "Forest Fire Design"

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== Explorations ==
 
== Explorations ==
 
Open  the Forest Fire AgentSheets simulation and try the following:
 
Open  the Forest Fire AgentSheets simulation and try the following:
 
  
 
===Using a pre-built forest===
 
===Using a pre-built forest===
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== Standards ==
 
== Standards ==
 +
* [[standards|ISTE National Educational Technology Standards]]
 +
* [[science_standards|NTSA Science Standards]]
 +
* [[math_standards|NCTM Math Standards]]
  
  

Revision as of 22:18, 14 June 2011

Forest fire.png

The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters such as:

  • tree density: how dense the forest is
  • fire spreading probability: if a tree is burning, how likely it is for the tree next to it to start burning too -- and in different directions to simulate wind
  • fire dying probability: once a tree is burning, how likely it is for the fire to go out – use to simulate how fast the fire goes out.

The simulation includes Tree agents that can burn down, Ground agents that act as background for trees and have the ability to create forests of different densities, and a Controller, which synchronizes the simulation.


Explorations

Open the Forest Fire AgentSheets simulation and try the following:

Using a pre-built forest

Open one of the existing worlds (e.g. Forest -- this forest was built with 50% tree density).

  • Run the simulation
  • Reset simulation after each run to initialize the experiment

Creating your own forests

Do this if you want to change parameters such as forest density

  • If you do not have one already in the world, add a Controller agent in the world by selecting the controller in the Gallery and adding a single controller anywhere in the simulation with the Pencil tool.
  • Bring up Simulation Properties Editor and change the Density parameter to some %.
  • Click on the controller agent and the simulation will automatically regenerate forests (the Ground agents will generate trees according to the forest density parameter you specified).
  • Run the simulation.
  • Repeat experiment for different forest densities and/or fire spreading parameters.

Scripting experiments

You can script experiments....


Computational Thinking Patterns

  • Perceive-Act Synchronization/Parallelization
  • Collision: tree on fire colliding with non-burning tree


Standards


Tutorials

  • Forest Fire Tutorial for building a Forest Fire simulation for use in a Statistics unit (sampling and bivariate data analysis)


Sample Lesson Plans


Acknowledgements

  • Original simulation was built by Alexander Repenning.
  • Lesson plans were created by Krista Marshall, Tammy Alexander, and Andri Ioannidou.
  • Forest Fire Tutorial was created by Andri Ioannidou.