Difference between revisions of "Moonsweeper Design"

From AgentCubes
Jump to navigation Jump to search
imported>Mike
(Created page with "right|300px == Objective == Navigate your spaceship in 3D mazes and create your own 3D mazes. == Controls == * '''Navigation''': ** Left, right, up,...")
 
imported>Mike
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Image:3dmatrix.png|right|300px]]  
+
[[Image:Moonsweeper.png|right|300px|3dmatrix.png]]  
  
== Objective ==
+
== Objective ==
  
Navigate your spaceship in 3D mazes and create your own 3D mazes.
+
You are a moonsweeper who must travel to far off moons and remove mines left from bygone wars. Once all non mined squares are revealed you win!<br>
  
 +
<br>
  
 +
== Controls<br>  ==
  
== Controls ==
+
*'''Reveal Mines: '''With the hand tool selected, click on any unmarked moon tile, this will cause the tile to be revealed. If the revealed tile is a mine, the game is over.&nbsp; If the tile is not a mine the tile will change to a number telling you how many mines are adjacent to the revealed square.<br>
 
+
*'''Mark Mines: '''With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any unmarked moon tile, this will change the tile to a flag to signify that you belive the square to be a mine.&nbsp; Be careful incorectly marking mines may lead to confusion, and eventually mine detonation.&nbsp; <br>
* '''Navigation''':
+
*'''Unmark Mines: '''With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any flag tile, this will change the tile back to an unmarked moon tile.&nbsp; <br>
** Left, right, up, down arrows: navigation as usual
 
** Shift + up/down arrows: transfer between layers (if there is empty space)
 
 
 
* '''Maze creation''':
 
** ''Removing walls'':
 
*** Space bar: blow away wall in front of you
 
*** Shift + space bar: blow away wall in layer above you
 
*** Option + space bar: blow away wall in layer below you
 
** ''Adding walls'':
 
*** A: add wall in front of you
 
*** Shift + A: add wall in layer above you
 
*** Option + A: add wall in layer below you
 
 
 
* '''Visualization''':
 
** I: make matrix walls invisible and maze path visible
 
** V: make matrix walls visible and maze path invisible
 
** F: flatten (use in invisible mode if you need to see where you are and select your spaceship character)
 
 
 
 
 
== Explorations ==
 
[[Image:maze_design.png|right|300px|Maze Design]]
 
* Navigate in the existing maze in the "Maze" world
 
* Design your own maze using the "Solid Maze" world. Suggestions:
 
** start at one end bottom layer, end at other end top layer in opposite direction
 
** have some movement in each layer: both left, right turns
 
** make it challenging to navigate in!
 
* To look at your maze design, get out of first-person camera mode and use the visualization keys (described above) to view things from a different perspective.
 
 
 
 
 
 
 
[[Category:AgentCubes_Design]]
 

Latest revision as of 23:36, 18 May 2012

3dmatrix.png

Objective

You are a moonsweeper who must travel to far off moons and remove mines left from bygone wars. Once all non mined squares are revealed you win!


Controls

  • Reveal Mines: With the hand tool selected, click on any unmarked moon tile, this will cause the tile to be revealed. If the revealed tile is a mine, the game is over.  If the tile is not a mine the tile will change to a number telling you how many mines are adjacent to the revealed square.
  • Mark Mines: With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any unmarked moon tile, this will change the tile to a flag to signify that you belive the square to be a mine.  Be careful incorectly marking mines may lead to confusion, and eventually mine detonation. 
  • Unmark Mines: With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any flag tile, this will change the tile back to an unmarked moon tile.