Difference between revisions of "Moonsweeper Design"

From AgentCubes
Jump to navigation Jump to search
imported>Mike
imported>Mike
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
 
== Objective  ==
 
== Objective  ==
  
Navigate your spaceship in 3D mazes and create your own 3D mazes.  
+
You are a moonsweeper who must travel to far off moons and remove mines left from bygone wars. Once all non mined squares are revealed you win!<br>
  
 
<br>  
 
<br>  
  
== Controls  ==
+
== Controls<br> ==
  
*'''Navigation''':
+
*'''Reveal Mines: '''With the hand tool selected, click on any unmarked moon tile, this will cause the tile to be revealed. If the revealed tile is a mine, the game is over.&nbsp; If the tile is not a mine the tile will change to a number telling you how many mines are adjacent to the revealed square.<br>
**Left, right, up, down arrows: navigation as usual
+
*'''Mark Mines: '''With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any unmarked moon tile, this will change the tile to a flag to signify that you belive the square to be a mine.&nbsp; Be careful incorectly marking mines may lead to confusion, and eventually mine detonation.&nbsp; <br>
**Shift + up/down arrows: transfer between layers (if there is empty space)
+
*'''Unmark Mines: '''With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any flag tile, this will change the tile back to an unmarked moon tile.&nbsp; <br>
 
 
*'''Maze creation''':  
 
**''Removing walls'':
 
***Space bar: blow away wall in front of you  
 
***Shift + space bar: blow away wall in layer above you
 
***Option + space bar: blow away wall in layer below you
 
**''Adding walls'':  
 
***A: add wall in front of you
 
***Shift + A: add wall in layer above you
 
***Option + A: add wall in layer below you
 
 
 
*'''Visualization''':
 
**I: make matrix walls invisible and maze path visible
 
**V: make matrix walls visible and maze path invisible
 
**F: flatten (use in invisible mode if you need to see where you are and select your spaceship character)
 
 
 
<br>
 
 
 
== Explorations  ==
 
 
 
<br>
 
 
 
*Navigate in the existing maze in the "Maze" world
 
*Design your own maze using the "Solid Maze" world. Suggestions:
 
**start at one end bottom layer, end at other end top layer in opposite direction
 
**have some movement in each layer: both left, right turns
 
**make it challenging to navigate in!
 
*To look at your maze design, get out of first-person camera mode and use the visualization keys (described above) to view things from a different perspective.
 
 
 
[[Category:AgentCubes_Design]]
 

Latest revision as of 23:36, 18 May 2012

3dmatrix.png

Objective

You are a moonsweeper who must travel to far off moons and remove mines left from bygone wars. Once all non mined squares are revealed you win!


Controls

  • Reveal Mines: With the hand tool selected, click on any unmarked moon tile, this will cause the tile to be revealed. If the revealed tile is a mine, the game is over.  If the tile is not a mine the tile will change to a number telling you how many mines are adjacent to the revealed square.
  • Mark Mines: With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any unmarked moon tile, this will change the tile to a flag to signify that you belive the square to be a mine.  Be careful incorectly marking mines may lead to confusion, and eventually mine detonation. 
  • Unmark Mines: With the hand tool selected and the option(Mac)/Alt(Windows) key held down, click on any flag tile, this will change the tile back to an unmarked moon tile.