Difference between revisions of "Rotate-By Action"

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imported>Corrina
imported>Corrina
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| align="left" valign="top" width="80" | '''Additional Parameters:'''  
 
| align="left" valign="top" width="80" | '''Additional Parameters:'''  
| align="left" valign="top" width="100%" | [[Animation time parameter|time]]: If time is 0, movement happens instantly. The slider() option in the time parameter connects the animation time to the slider located above the world.
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| align="left" valign="top" width="100%" | [[Animation time parameter|time]]: ''If time is 0, movement happens instantly. The slider() option in the time parameter connects the animation time to the slider located above the world.''
 
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| align="left" valign="top" width="80" | '''Example:'''  
 
| align="left" valign="top" width="80" | '''Example:'''  

Revision as of 18:35, 20 April 2012

Rotate by.png

Rotate by expanded.png

Definition: The Rotate by action rotates an agent by roll, pitch, and heading angles, along the x, y, and z axis respectively.
Parameters:

roll angle number or VAT formula

pitch angle number or VAT formula

heading angle number or VAT formula

Additional Parameters: time: If time is 0, movement happens instantly. The slider() option in the time parameter connects the animation time to the slider located above the world.
Example: 500px