Difference between revisions of "Rotate-To Action"

From AgentCubes
Jump to navigation Jump to search
imported>Corrina
imported>Corrina
Line 8: Line 8:
 
|-
 
|-
 
| align="left" valign="top" width="80" | '''Definition:'''  
 
| align="left" valign="top" width="80" | '''Definition:'''  
| align="left" valign="top" width="100%" | The '''Rotate by''' action rotates an agent by roll, pitch, and heading angles, along the x, y, and z axis respectively.
+
| align="left" valign="top" width="100%" | The '''Rotate-to''' action rotates an agent by roll, pitch, and heading angles, along the x, y, and z axis respectively.
 
|-
 
|-
 
| align="left" valign="top" width="80" | '''Parameters:'''  
 
| align="left" valign="top" width="80" | '''Parameters:'''  

Revision as of 23:11, 20 April 2012

Rotate to.png

Rotate to expanded.png


Definition: The Rotate-to action rotates an agent by roll, pitch, and heading angles, along the x, y, and z axis respectively.
Parameters:

roll angle number or VAT formula

pitch angle number or VAT formula

heading angle number or VAT formula

Additional Parameters: time: If time is 0, movement happens instantly. The slider() option in the time parameter connects the animation time to the slider located above the world.
Example: