Difference between revisions of "Rotate-To Action"
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imported>Andri m (moved Rotate-To-Action to Rotate-To Action) |
imported>Loon911 m |
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(6 intermediate revisions by 2 users not shown) | |||
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+ | [[Image:Rotate to.png|150px|Rotate to.png]] | ||
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+ | [[Image:Rotate to expanded.png|150px|Rotate to expanded.png]] | ||
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+ | <br> | ||
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+ | {| cellpadding="10" cellspacing="0" border="0" width="100%" | ||
+ | |- | ||
+ | | align="left" valign="top" width="80" | '''Definition:''' | ||
+ | | align="left" valign="top" width="100%" | The '''Rotate-to''' action rotates an agent by roll, pitch, and heading angles, along the x, y, and z axis respectively. | ||
+ | |- | ||
+ | | align="left" valign="top" width="80" | '''Parameters:''' | ||
+ | | align="left" valign="top" width="100%" | | ||
+ | [[Formula parameter|roll angle]] ''number or [[VAT_Formula_parameter|VAT]] formula'' | ||
+ | |||
+ | [[Formula parameter|pitch angle]] ''number or [[VAT_Formula_parameter|VAT]] formula'' | ||
+ | |||
+ | [[Formula parameter|heading angle]] ''number or [[VAT_Formula_parameter|VAT]] formula'' | ||
+ | |||
+ | |- | ||
+ | | align="left" valign="top" width="80" | '''Additional Parameters:''' | ||
+ | | align="left" valign="top" width="100%" | [[Animation time parameter|time]]: ''If time is 0, movement happens instantly. The slider() option in the time parameter connects the animation time to the slider located above the world.'' | ||
+ | |- | ||
+ | | align="left" valign="top" width="80" | '''Example:''' | ||
+ | | align="left" valign="top" width="100%" | | ||
+ | |} | ||
+ | |||
[[Category:AgentCubes_Actions]] | [[Category:AgentCubes_Actions]] |
Latest revision as of 09:51, 28 June 2019
Definition: | The Rotate-to action rotates an agent by roll, pitch, and heading angles, along the x, y, and z axis respectively. |
Parameters: |
roll angle number or VAT formula pitch angle number or VAT formula heading angle number or VAT formula |
Additional Parameters: | time: If time is 0, movement happens instantly. The slider() option in the time parameter connects the animation time to the slider located above the world. |
Example: |