Difference between revisions of "Switch-To-First-Person-Camera Action"
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imported>Mike |
imported>Corrina |
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− | [[Image:Switch to first person camera.png|250px]] | + | [[Image:Switch to first person camera.png|250px|Switch to first person camera.png]] |
{| width="100%" cellspacing="0" cellpadding="10" border="0" | {| width="100%" cellspacing="0" cellpadding="10" border="0" | ||
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| width="80" valign="top" align="left" | '''Definition:''' | | width="80" valign="top" align="left" | '''Definition:''' | ||
− | | width="100%" valign="top" align="left" | '''switch to first person camera''' action will switch to the first person camera of the agent who triggered this action | + | | width="100%" valign="top" align="left" | '''switch to first person camera''' action: ''will switch to the first person camera of the agent who triggered this action'' <br> |
|- | |- | ||
| width="80" valign="top" align="left" | '''Parameters:''' | | width="80" valign="top" align="left" | '''Parameters:''' | ||
− | | width="100%" valign="top" align="left" | <span>none</span><u><br></u> | + | | width="100%" valign="top" align="left" | ''<span>none</span>''<u><br></u> |
|- | |- | ||
− | | width="80" valign="top" align="left" | '''Example:'''<br> | + | | width="80" valign="top" align="left" | '''Example:'''<br> |
| width="100%" valign="top" align="left" | '''Close Ups:''' In a bird's eye view game one could use the '''switch to first person camera''' action in order to get a close up on some point if interest in your game or simulation.<br> | | width="100%" valign="top" align="left" | '''Close Ups:''' In a bird's eye view game one could use the '''switch to first person camera''' action in order to get a close up on some point if interest in your game or simulation.<br> | ||
|} | |} | ||
[[Category:AgentCubes_Actions]] | [[Category:AgentCubes_Actions]] |
Latest revision as of 00:21, 21 April 2012
Definition: | switch to first person camera action: will switch to the first person camera of the agent who triggered this action |
Parameters: | none |
Example: |
Close Ups: In a bird's eye view game one could use the switch to first person camera action in order to get a close up on some point if interest in your game or simulation. |