Difference between revisions of "The Simple Sims Design"

From AgentCubes
Jump to navigation Jump to search
imported>Andri
imported>Andri
 
Line 5: Line 5:
  
  
You may want to check out the [http://scalablegamedesign.cs.colorado.edu/gamewiki/index.php/Sims_Tutorial tutorial] for an AgentSheets project that uses the collaborative diffusion and multiple needs Computational Thinking patterns.
+
You may want to check out the [http://scalablegamedesign.cs.colorado.edu/gamewiki/index.php/Sims_Tutorial tutorial] for an AgentSheets project that uses the collaborative diffusion and multiple needs Computational Thinking patterns to get inspiration about how to build similar games.
  
  
 
[[Category:AgentCubes_Design]]
 
[[Category:AgentCubes_Design]]

Latest revision as of 23:43, 11 October 2011

Simple-sims.png

Sims refers to a style of game that makes the player explore real world processes, people, events, or phenomena through game play. The inspiration for this type of games comes from the popular Electronic Arts video game called The Sims(TM). Many types of Sims-style games have been created using Agentsheets including simulations of people following a hierarchy of needs and ecosystem simulations.

This Simple Sims simulation only implements a single "need" (the need for Mr. Sim to get to the refrigerator to eat and satisfy his hunger) with collaborative diffusion.


You may want to check out the tutorial for an AgentSheets project that uses the collaborative diffusion and multiple needs Computational Thinking patterns to get inspiration about how to build similar games.