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- | align="left" valign="top" width="100%" | [[Direction parameter|direction]]: ''specifies which agent, self or adjacent, to erase.''669 bytes (84 words) - 20:38, 20 April 2012
- [[Color parameter|Color]]: ''Color selection''638 bytes (83 words) - 23:42, 20 April 2012
- | align="left" valign="top" width="100%" | [[Key parameter|key]]948 bytes (138 words) - 03:20, 20 April 2012
- ...er|Text]]: what to print; may include agent attribute values when the name is preceded by ~ (for example: ~value) AgentCubes Desktop only (not A908 bytes (125 words) - 16:14, 18 April 2017
- * To further explore animation options, switch the animation parameter of the move-random action of the Agent from "accelerated" to "constant". Wh1,007 bytes (154 words) - 20:05, 17 February 2012
- | align="left" valign="top" width="100%" | [[Sound parameter|Sound]]: ''selected sound''1 KB (152 words) - 13:54, 12 April 2013
- | align="left" valign="top" width="100%" | [[VAT Formula parameter|formula]]: ''a number or VAT formula''1,023 bytes (140 words) - 01:22, 21 April 2012
- * Bring up Simulation Properties Editor and change the Desired_Density parameter to some % that you want the forest density to be. ...est (the Ground agents will generate trees according to the forest density parameter you specified).3 KB (468 words) - 22:54, 24 August 2011