Difference between revisions of "Fence The Bunnies Design"

From AgentCubes
Jump to navigation Jump to search
imported>Loon911
imported>Andri
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
 
== Controls ==
 
== Controls ==
  
* Click (using a regular, single mouse click) on a grass location to place a box that blocks the bunny.
+
* Click (using the hand tool) on a grass location to place a box that blocks the bunny.
 +
* Using the drawing tool to place boxes does not work.
 +
* If the game appears as if it's not working, run the world for a few seconds then stop it and keep it stopped. The diffusion needs to propagate for the bunny to be able to find its way to the targets. This also applies for making new levels before saving them.
  
  
 
== Explorations and Extensions ==
 
== Explorations and Extensions ==
* Win level 7
+
* Win level 7. It's pretty challenging!
 
* Create different levels
 
* Create different levels
  
== Is the game not working, try this. ==
 
* Play the game then stop the game (keep it stopped)
 
* Also play the game with the single mouse click not the drawing tool
 
  
 
<BR>
 
<BR>

Latest revision as of 19:18, 23 February 2012

Fence the bunnies.png

Game created by Lorenzo Repenning using collaborative diffusion for the bunny to find the targets.


Objective

Place boxes to fence the bunnies in and prevent them from reaching the striped target. Note that each time you place a box the bunnies move two spaces.


Controls

  • Click (using the hand tool) on a grass location to place a box that blocks the bunny.
  • Using the drawing tool to place boxes does not work.
  • If the game appears as if it's not working, run the world for a few seconds then stop it and keep it stopped. The diffusion needs to propagate for the bunny to be able to find its way to the targets. This also applies for making new levels before saving them.


Explorations and Extensions

  • Win level 7. It's pretty challenging!
  • Create different levels